Clash of Clans is the top-grossing mobile title published by Finnish mobile gaming publisher Supercell, generating approximately *** billion U.S. dollars in lifetime in-app purchase revenues as of January 2025. Second-ranked Clash Royale has generated about **** billion U.S. dollars in lifetime IAP revenues.
Profit from the additional features of your individual account
Currently, you are using a shared account. To use individual functions (e.g., mark statistics as favourites, set
statistic alerts) please log in with your personal account.
If you are an admin, please authenticate by logging in again.
Learn more about how ÀÖ²¥´«Ã½app×îа汾 can support your business.
AppMagic. (January 29, 2025). Lifetime in-app revenue generated by leading Supercell mobile games worldwide as of January 2025 (in million U.S. dollars) [Graph]. In ÀÖ²¥´«Ã½app×îа汾. Retrieved August 13, 2026, from /statistics/1135746/supercell-games-spending/
AppMagic. "Lifetime in-app revenue generated by leading Supercell mobile games worldwide as of January 2025 (in million U.S. dollars)." Chart. January 29, 2025. ÀÖ²¥´«Ã½app×îа汾. Accessed August 13, 2026. /statistics/1135746/supercell-games-spending/
AppMagic. (2025). Lifetime in-app revenue generated by leading Supercell mobile games worldwide as of January 2025 (in million U.S. dollars). ÀÖ²¥´«Ã½app×îа汾. ÀÖ²¥´«Ã½app×îа汾 Inc.. Accessed: August 13, 2026. /statistics/1135746/supercell-games-spending/
AppMagic. "Lifetime In-app Revenue Generated by Leading Supercell Mobile Games Worldwide as of January 2025 (in Million U.S. Dollars)." ÀÖ²¥´«Ã½app×îа汾, ÀÖ²¥´«Ã½app×îа汾 Inc., 29 Jan 2025, /statistics/1135746/supercell-games-spending/
AppMagic, Lifetime in-app revenue generated by leading Supercell mobile games worldwide as of January 2025 (in million U.S. dollars) ÀÖ²¥´«Ã½app×îа汾, /statistics/1135746/supercell-games-spending/ (last visited August 13, 2026)
Lifetime in-app revenue generated by leading Supercell mobile games worldwide as of January 2025 (in million U.S. dollars) [Graph], AppMagic, January 29, 2025. [Online]. Available: /statistics/1135746/supercell-games-spending/