The statistic shows the consumer spending on augmented and virtual reality (AR/VR) content and applications worldwide from 2016 to 2021. In 2018, consumer spending on AR content/ apps was forecast to reach about *** billion U.S. dollars.
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ÀÖ²¥´«Ã½app×îа汾. (April 27, 2018). Consumer spending on augmented and virtual reality (AR/VR) content and apps worldwide from 2016 to 2021 (in million U.S. dollars) [Graph]. In ÀÖ²¥´«Ã½app×îа汾. Retrieved August 20, 2026, from /statistics/828467/world-ar-vr-consumer-spending-content-apps/
ÀÖ²¥´«Ã½app×îа汾. "Consumer spending on augmented and virtual reality (AR/VR) content and apps worldwide from 2016 to 2021 (in million U.S. dollars)." Chart. April 27, 2018. ÀÖ²¥´«Ã½app×îа汾. Accessed August 20, 2026. /statistics/828467/world-ar-vr-consumer-spending-content-apps/
ÀÖ²¥´«Ã½app×îа汾. (2018). Consumer spending on augmented and virtual reality (AR/VR) content and apps worldwide from 2016 to 2021 (in million U.S. dollars). ÀÖ²¥´«Ã½app×îа汾. ÀÖ²¥´«Ã½app×îа汾 Inc.. Accessed: August 20, 2026. /statistics/828467/world-ar-vr-consumer-spending-content-apps/
ÀÖ²¥´«Ã½app×îа汾. "Consumer Spending on Augmented and Virtual Reality (Ar/Vr) Content and Apps Worldwide from 2016 to 2021 (in Million U.S. Dollars)." ÀÖ²¥´«Ã½app×îа汾, ÀÖ²¥´«Ã½app×îа汾 Inc., 27 Apr 2018, /statistics/828467/world-ar-vr-consumer-spending-content-apps/
ÀÖ²¥´«Ã½app×îа汾, Consumer spending on augmented and virtual reality (AR/VR) content and apps worldwide from 2016 to 2021 (in million U.S. dollars) ÀÖ²¥´«Ã½app×îа汾, /statistics/828467/world-ar-vr-consumer-spending-content-apps/ (last visited August 20, 2026)
Consumer spending on augmented and virtual reality (AR/VR) content and apps worldwide from 2016 to 2021 (in million U.S. dollars) [Graph], ÀÖ²¥´«Ã½app×îа汾, April 27, 2018. [Online]. Available: /statistics/828467/world-ar-vr-consumer-spending-content-apps/