According to a survey conducted among e-sports users in South Korea in 2024, around ** percent of respondents stated that their first exposure to e-sports was through games they already enjoyed. About ** percent reported having heard about it through famous e-sports players.
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Korea Creative Content Agency. (December 17, 2024). Distribution of means of first experience with e-sports among viewers in South Korea as of August 2024 [Graph]. In ÀÖ²¥´«Ã½app×îа汾. Retrieved August 13, 2026, from /statistics/1453632/south-korea-first-e-sports-experience-method/
Korea Creative Content Agency. "Distribution of means of first experience with e-sports among viewers in South Korea as of August 2024." Chart. December 17, 2024. ÀÖ²¥´«Ã½app×îа汾. Accessed August 13, 2026. /statistics/1453632/south-korea-first-e-sports-experience-method/
Korea Creative Content Agency. (2024). Distribution of means of first experience with e-sports among viewers in South Korea as of August 2024. ÀÖ²¥´«Ã½app×îа汾. ÀÖ²¥´«Ã½app×îа汾 Inc.. Accessed: August 13, 2026. /statistics/1453632/south-korea-first-e-sports-experience-method/
Korea Creative Content Agency. "Distribution of Means of First Experience with E-sports among Viewers in South Korea as of August 2024." ÀÖ²¥´«Ã½app×îа汾, ÀÖ²¥´«Ã½app×îа汾 Inc., 17 Dec 2024, /statistics/1453632/south-korea-first-e-sports-experience-method/
Korea Creative Content Agency, Distribution of means of first experience with e-sports among viewers in South Korea as of August 2024 ÀÖ²¥´«Ã½app×îа汾, /statistics/1453632/south-korea-first-e-sports-experience-method/ (last visited August 13, 2026)
Distribution of means of first experience with e-sports among viewers in South Korea as of August 2024 [Graph], Korea Creative Content Agency, December 17, 2024. [Online]. Available: /statistics/1453632/south-korea-first-e-sports-experience-method/