In 2022, trainings made up ** percent of augmented reality (AR) and virtual reality (VR) usage cases across the Asia-Pacific region. VR gaming was the second most common AR/VR use case in APAC at **** percent that year.
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IDC. (June 6, 2022). Leading use cases for augmented reality (AR) and virtual reality (VR) equipment in the Asia-Pacific region in 2022 [Graph]. In ÀÖ²¥´«Ã½app×îа汾. Retrieved August 13, 2026, from /statistics/1415368/apac-top-use-cases-for-ar-vr/
IDC. "Leading use cases for augmented reality (AR) and virtual reality (VR) equipment in the Asia-Pacific region in 2022." Chart. June 6, 2022. ÀÖ²¥´«Ã½app×îа汾. Accessed August 13, 2026. /statistics/1415368/apac-top-use-cases-for-ar-vr/
IDC. (2022). Leading use cases for augmented reality (AR) and virtual reality (VR) equipment in the Asia-Pacific region in 2022. ÀÖ²¥´«Ã½app×îа汾. ÀÖ²¥´«Ã½app×îа汾 Inc.. Accessed: August 13, 2026. /statistics/1415368/apac-top-use-cases-for-ar-vr/
IDC. "Leading Use Cases for Augmented Reality (Ar) and Virtual Reality (Vr) Equipment in The Asia-pacific Region in 2022." ÀÖ²¥´«Ã½app×îа汾, ÀÖ²¥´«Ã½app×îа汾 Inc., 6 Jun 2022, /statistics/1415368/apac-top-use-cases-for-ar-vr/
IDC, Leading use cases for augmented reality (AR) and virtual reality (VR) equipment in the Asia-Pacific region in 2022 ÀÖ²¥´«Ã½app×îа汾, /statistics/1415368/apac-top-use-cases-for-ar-vr/ (last visited August 13, 2026)
Leading use cases for augmented reality (AR) and virtual reality (VR) equipment in the Asia-Pacific region in 2022 [Graph], IDC, June 6, 2022. [Online]. Available: /statistics/1415368/apac-top-use-cases-for-ar-vr/