Data provided by ÀÖ²¥´«Ã½app×îа汾 Market Insights are estimates.
Digital Media is defined as audiovisual media contents and applications that are distributed directly over the internet. This includes digital video contents (e.g. movies, series and TV shows), digital music provided as download or internet-stream as well as digital games for different devices and electronically published content such as eBooks, eMagazines or ePapers.
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Per user revenue of video games in Asia 2019-2027, by segment
Over the last two observations, the average revenue per user is forecast to significantly increase in all segments. Particularly striking is the exceptionally strong increase of the segment Video Games towards the end of the forecast period. The value amounting to *** U.S. dollars stands out significantly from the average changes, which are estimated at **** U.S. dollars.
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ÀÖ²¥´«Ã½app×îа汾. (January 3, 2024). Average revenue of the video games market in Asia per user from 2019 to 2027, by segment (in U.S. dollars) [Graph]. In ÀÖ²¥´«Ã½app×îа汾. Retrieved August 13, 2026, from /forecasts/1243629/revenue-per-user-video-games-segment-asia/
ÀÖ²¥´«Ã½app×îа汾. "Average revenue of the video games market in Asia per user from 2019 to 2027, by segment (in U.S. dollars)." Chart. January 3, 2024. ÀÖ²¥´«Ã½app×îа汾. Accessed August 13, 2026. /forecasts/1243629/revenue-per-user-video-games-segment-asia/
ÀÖ²¥´«Ã½app×îа汾. (2024). Average revenue of the video games market in Asia per user from 2019 to 2027, by segment (in U.S. dollars). ÀÖ²¥´«Ã½app×îа汾. ÀÖ²¥´«Ã½app×îа汾 Inc.. Accessed: August 13, 2026. /forecasts/1243629/revenue-per-user-video-games-segment-asia/
ÀÖ²¥´«Ã½app×îа汾. "Average Revenue of The Video Games Market in Asia per User from 2019 to 2027, by Segment (in U.S. Dollars)." ÀÖ²¥´«Ã½app×îа汾, ÀÖ²¥´«Ã½app×îа汾 Inc., 3 Jan 2024, /forecasts/1243629/revenue-per-user-video-games-segment-asia/
ÀÖ²¥´«Ã½app×îа汾, Average revenue of the video games market in Asia per user from 2019 to 2027, by segment (in U.S. dollars) ÀÖ²¥´«Ã½app×îа汾, /forecasts/1243629/revenue-per-user-video-games-segment-asia/ (last visited August 13, 2026)
Average revenue of the video games market in Asia per user from 2019 to 2027, by segment (in U.S. dollars) [Graph], ÀÖ²¥´«Ã½app×îа汾, January 3, 2024. [Online]. Available: /forecasts/1243629/revenue-per-user-video-games-segment-asia/